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Writer's pictureNichole

Public Code Update: Mortem 0.2.3.1


Hello again!


The long-awaited Mortem update for Cottage Living is now available! Your farm animals now have a proper burial process for your household to fully feel their passing instead of just the quick Grim disappearing act. Before, you may have noticed the Medical Examiners coming in to assist in their passing, but those cute animals weren't having any of that and rather had a Household member be the last Sim they see.


The process will now start at death with a death notification of their passing and a suggestion to bury your animal where you would like them to be. As a result, a Death Flower will produce as if you were burying another Sim instead of reporting their death.


If you meet the requirements of being sad enough and a certain level in Gardening, you can Water with Tears the Death Flower that produces after burying the animal; it will help the Sim recover from their grief faster.


CHANGELOG

  • Death of livestock animals are now properly handled by Mortem;

  • Added a debug interaction to test the death of livestock animals;

  • Fixed a bug where foxes would produce Body Bags after dying;

  • Fixed compatibility with Cottage Living.


MOD SUPPORT/ASSISTANCE:

If you are experiencing an issue with an SR mod, please head over to our Discord server channels: #simrealist-mod-support or #patreon-mod-support (https://discord.gg/97hyxrM). DO NOT PUT SUPPORT QUESTIONS IN THE BELOW COMMENT SECTION! The Comment Section is more for feedback.


To connect a Patreon Account to Discord for support on Patreon versions, please follow these instructions: https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role.

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